Guide team development efforts towards successful project delivery.
Hands-on in game development using Unity, Photoshop, Spine and Unity scripts and tools.
Provide technical guidance to other technical artists on the team.
Maintain high standards of game quality within the team by establishing good practices and habits.
Identify and encourage areas for growth and improvement within the team.
Collaborate with other technical artists, software developers and business stakeholders to plan, develop, and ship mobile and web-based digital games.
Assist in the collection and documentation of user’s requirements, development of user stories, estimates and work plans.
Prepare reports, training plans, manuals and other documentation on the status, operation and maintenance of Digital Game Development.
Assist in the packaging and support deployment of releases.
Work with teammates in the migration of legacy tech stacks to current technologies.
Analyze and resolve technical and application problems.
Assess opportunities for teaching art pipeline and process improvement and prepare documentation of rationale to share with team members and other affected parties.
Adhere to high-quality development principles while delivering solutions on time and on-budget.
Bachelor’s degree/BFA/MFA or equivalent work 4-7 years’ work experience in digital gaming as technical artist
2 years+ in professional technical art role, utilizing Unity animation engine and Scripting Shaders
Familiar with Spine animation system
Contribution to the development and success of several commercially released products in a technical capacity within an aligned industry i.e., console game, online, mobile etc.
Bachelor’s Degree in Art or related field preferred.
Adaptability and a passion for problem solving.
Be always creative and innovative.
Strong organizational skills.
Articulate and communicate complex technical art & animation issues.
Strong ability to understand and improve proprietary art software.
Actively seek feedback and review of work; accept and act upon creative/technical direction.
Have experience with – Adobe CC Suite with an emphasis on Unity, Photoshop, Illustrator and After Effects, Maya / Max for 3D modelling, rigging and animating, Source control software (Perforce, Alien-brain, Jira, and confluence, GitHub, SVN, etc.), proprietary tools or software, experience with Scrum, Waterfall or Agile methodologies a plus. (This is a bonus, and not a hard requirement)
Aristocrat is a world leader in gaming content and technology, and a top-tier publisher of free-to-play mobile games. We deliver great performance for our B2B customers and bring joy to the lives of the millions of people who love to play our casino and mobile games. And while we focus on fun, we never forget our responsibilities. We strive to lead the way in responsible gameplay, and to lift the bar in company governance, employee wellbeing and sustainability. We’re a diverse business united by shared values and an inspiring mission to bring joy to life through the power of play.
We aim to create an environment where individual differences are valued, and all employees have the opportunity to realize their potential. We welcome and encourage applications from all people regardless of age, gender, race, ethnicity, cultural background, disability status or LGBTQ+ identity. We offer a range of flexible working options through all.flex, our flexible hybrid work model and invite you to have a conversation with us about flexible working. EEO M/F/D/V
World Leader in Gaming Entertainment
Robust benefits package
Global career opportunities
All about the Player
Talent Unleashed
Collective Brilliance
Good Business Good Citizen
The US based roles may require registration with the Nevada Gaming Control Board (NGCB) and/or other gaming jurisdictions in which we operate.
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